tag:blogger.com,1999:blog-8475340041086942861.post1806136435591524765..comments2016-03-01T02:38:45.241-08:00Comments on Voyages of the Blue Pelican: Other, Wider MapsBluebear Jeffhttp://www.blogger.com/profile/05171345165563779232noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-8475340041086942861.post-69305361324555680462015-07-20T08:48:20.043-07:002015-07-20T08:48:20.043-07:00Personally, I always pick or roll up a homeworld w...Personally, I always pick or roll up a homeworld when I make a character. Sometimes it helps me figure out what they're like. And sometimes I have even filled in information about a world based on working backwards from the personality of a PC!Alea iactanda esthttps://www.blogger.com/profile/17951704235056042923noreply@blogger.comtag:blogger.com,1999:blog-8475340041086942861.post-21335166085499964482015-07-20T03:27:05.214-07:002015-07-20T03:27:05.214-07:00Excellent question. I really had not thought abou...Excellent question. I really had not thought about that . . . but for the most part they should be somewhat "local". I think that I might roll 1d8 (with a subsequent roll depending upon area):<br /><br />1 -- Non-Aligned world<br />2 -- Galian Federation<br />3 -- Trindel Confederacy<br />4 -- Viyard Concourse<br />5 -- Plavian League<br />6 -- Megusard Corporate<br />7 -- Swanfei Free Worlds<br />8 -- Imperium or Other Distant World<br /><br />Thank you for the idea.<br /><br /><br />-- JeffBluebear Jeffhttps://www.blogger.com/profile/05171345165563779232noreply@blogger.comtag:blogger.com,1999:blog-8475340041086942861.post-90660986751468649922015-07-20T02:08:01.887-07:002015-07-20T02:08:01.887-07:00That's a good bit of space to get lost in.
J...That's a good bit of space to get lost in. <br /><br />Just curious: are all the crew (save the captain and 1st officer) local to the area?Alea iactanda esthttps://www.blogger.com/profile/17951704235056042923noreply@blogger.com